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    <title>인디게임 개발러</title>
    <link>https://themestock7.tistory.com/</link>
    <description>인디게임을 만들어보자</description>
    <language>ko</language>
    <pubDate>Wed, 15 Apr 2026 03:54:18 +0900</pubDate>
    <generator>TISTORY</generator>
    <ttl>100</ttl>
    <managingEditor>DevIndie</managingEditor>
    <image>
      <title>인디게임 개발러</title>
      <url>https://tistory1.daumcdn.net/tistory/1772982/attach/9fb53ef2a3714415a51ca6d7ce8a2723</url>
      <link>https://themestock7.tistory.com</link>
    </image>
    <item>
      <title>에러) Namespace not specified. Specify a namespace in the module's build file</title>
      <link>https://themestock7.tistory.com/176</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;lt;유니티 빌드 에러&amp;gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;기본적으로 네임스페이스를 제대로 지정하지 않았을때 뜨는 에러지만&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;나같은 경우에는 프로젝트 설정에서 제대로 썼음에도 지속적으로 아래와 같은 에러가 발생하였다&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;span style=&quot;font-family: 'Nanum Gothic';&quot;&gt;&lt;b&gt;원인&lt;/b&gt;&lt;/span&gt;: 프로젝트를 다른 폴더에 이동했는데 그때 빌드 세팅에서 매니페스트 파일을 수정(커스텀)하도록 했기 때문이었다&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;span style=&quot;font-family: 'Nanum Gothic';&quot;&gt;&lt;b&gt;해결책&lt;/b&gt;&lt;/span&gt;&amp;nbsp;Project settings - Player - Publishing settings - 빌드 섹션의 여러 커스텀들을 하나씩 꺼보면서 테스트.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;나같은 경우 C:ustom Main Manifest 체크를 해제하니 해결이 됐다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;span style=&quot;font-family: 'Nanum Gothic';&quot;&gt;&lt;b&gt;에러메시지&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;*&amp;nbsp;What&amp;nbsp;went&amp;nbsp;wrong:&lt;br /&gt;A&amp;nbsp;problem&amp;nbsp;occurred&amp;nbsp;evaluating&amp;nbsp;script.&lt;br /&gt;&amp;gt;&amp;nbsp;A&amp;nbsp;problem&amp;nbsp;occurred&amp;nbsp;configuring&amp;nbsp;project&amp;nbsp;':unityLibrary'.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;gt;&amp;nbsp;Could&amp;nbsp;not&amp;nbsp;create&amp;nbsp;an&amp;nbsp;instance&amp;nbsp;of&amp;nbsp;type&amp;nbsp;co&lt;a href=&quot;http://m.android.build.api.variant.impl.LibraryVariantBuilderImpl.&quot; target=&quot;_blank&quot; rel=&quot;noopener&amp;nbsp;noreferrer&quot;&gt;http://m.android.build.api.variant.impl.LibraryVariantBuilderImpl.&lt;/a&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;gt;&amp;nbsp;Namespace&amp;nbsp;not&amp;nbsp;specified.&amp;nbsp;Specify&amp;nbsp;a&amp;nbsp;namespace&amp;nbsp;in&amp;nbsp;the&amp;nbsp;module's&amp;nbsp;build&amp;nbsp;file.&amp;nbsp;See&amp;nbsp;&lt;a href=&quot;https://d.android.com/r/tools/upgrade-assistant/set-namespace&quot; target=&quot;_blank&quot; rel=&quot;noopener&amp;nbsp;noreferrer&quot;&gt;https://d.android.com/r/tools/upgrade-assistant/set-namespace&lt;/a&gt;&amp;nbsp;for&amp;nbsp;information&amp;nbsp;about&amp;nbsp;setting&amp;nbsp;the&amp;nbsp;namespace.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <category>프로그래밍/유니티 (unity)</category>
      <category>Unity</category>
      <author>DevIndie</author>
      <guid isPermaLink="true">https://themestock7.tistory.com/176</guid>
      <comments>https://themestock7.tistory.com/176#entry176comment</comments>
      <pubDate>Sat, 22 Jun 2024 02:10:18 +0900</pubDate>
    </item>
    <item>
      <title>맥OS에서 여러 이미지 확장자, 크기 한번에 바꾸기</title>
      <link>https://themestock7.tistory.com/175</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;여러 파일을 한번에 변경해야하는데 맥북에선 유틸이 별로 없는거같다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;터미널을 이용해서 원시적(?)으로 해야해서 상당히 번거로운데 이번에 ImageMagick을 이용해서&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;여러 파일을 한번에! 확장자 혹은 크기를 바꾸는 명령어를 알아보자&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;1. 일단 ImageMagick을 설치한다(검색하면 많이 나옴)&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;2. 기존 이미지들 복사해서 백업해두기(필수. 하나만 잘못쳐도 이미지 전부 버릴수도)&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;3. 이미지 모여있는 폴더에서 터미널을 연다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;이미지 모여있는 폴더 우클릭-서비스- '폴더에서 새로운 터미널 열기' 클릭&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;4. 아래 명령어를 입력한다&amp;nbsp;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;pre id=&quot;code_1706460125561&quot; class=&quot;bash&quot; data-ke-language=&quot;bash&quot; data-ke-type=&quot;codeblock&quot;&gt;&lt;code&gt;convert *.jpg -resize 512 -set filename:f '%t' ./'%[filename:f].png'&lt;/code&gt;&lt;/pre&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;해석해보면 현재 폴더의 모든(별* 문자) jpg 파일을 가로세로 512 사이즈로 변경하고,&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;파일명은 그대로 유지한채,&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;확장자를 png로 바꾼 파일을 새로 생성하겠다는 의미다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;크기만 바꾸고싶다면 확장자는 둘다 같게 유지&lt;/p&gt;
&lt;pre id=&quot;code_1706460241197&quot; class=&quot;bash&quot; data-ke-language=&quot;bash&quot; data-ke-type=&quot;codeblock&quot;&gt;&lt;code&gt;convert *.png -resize 512 -set filename:f '%t' ./'%[filename:f].png'&lt;/code&gt;&lt;/pre&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;확장자만 바꾸고싶다면(확장자가 바뀐 파일이 생성됨)&lt;/p&gt;
&lt;pre id=&quot;code_1706460261280&quot; class=&quot;bash&quot; data-ke-language=&quot;bash&quot; data-ke-type=&quot;codeblock&quot;&gt;&lt;code&gt;convert *.jpg -set filename:f '%t' ./'%[filename:f].png'&lt;/code&gt;&lt;/pre&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;대량의 파일이 한번에 바뀌는 기적이 일어난다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <category>기타</category>
      <category>맥OS</category>
      <author>DevIndie</author>
      <guid isPermaLink="true">https://themestock7.tistory.com/175</guid>
      <comments>https://themestock7.tistory.com/175#entry175comment</comments>
      <pubDate>Mon, 29 Jan 2024 01:44:46 +0900</pubDate>
    </item>
    <item>
      <title>빌드시 android SDK 버전 업데이트 안될때</title>
      <link>https://themestock7.tistory.com/174</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;a href=&quot;https://issuetracker.unity3d.com/issues/android-unity-prompts-for-an-update-to-api-level-36-when-api-level-34-is-used-to-build-for-android&quot; target=&quot;_blank&quot; rel=&quot;noopener&amp;nbsp;noreferrer&quot;&gt;https://issuetracker.unity3d.com/issues/android-unity-prompts-for-an-update-to-api-level-36-when-api-level-34-is-used-to-build-for-android&lt;/a&gt;&lt;/p&gt;
&lt;figure id=&quot;og_1701576039780&quot; contenteditable=&quot;false&quot; data-ke-type=&quot;opengraph&quot; data-ke-align=&quot;alignCenter&quot; data-og-type=&quot;company&quot; data-og-title=&quot;Unity IssueTracker - [Android] Unity prompts for an update to API Level 36 when API Level 34 is used to build for Android&quot; data-og-description=&quot;Reproduction steps: 1. Open the attached project &amp;ldquo;SDKProject&amp;rdquo; 2. Select API Level 34 in &amp;ldquo;Project Settings/Player/Other settings/Targ...&quot; data-og-host=&quot;issuetracker.unity3d.com&quot; data-og-source-url=&quot;https://issuetracker.unity3d.com/issues/android-unity-prompts-for-an-update-to-api-level-36-when-api-level-34-is-used-to-build-for-android&quot; data-og-url=&quot;https://issuetracker.unity3d.com/issues/android-unity-prompts-for-an-update-to-api-level-36-when-api-level-34-is-used-to-build-for-android&quot; data-og-image=&quot;&quot;&gt;&lt;a href=&quot;https://issuetracker.unity3d.com/issues/android-unity-prompts-for-an-update-to-api-level-36-when-api-level-34-is-used-to-build-for-android&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot; data-source-url=&quot;https://issuetracker.unity3d.com/issues/android-unity-prompts-for-an-update-to-api-level-36-when-api-level-34-is-used-to-build-for-android&quot;&gt;
&lt;div class=&quot;og-image&quot; style=&quot;background-image: url();&quot;&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;og-text&quot;&gt;
&lt;p class=&quot;og-title&quot; data-ke-size=&quot;size16&quot;&gt;Unity IssueTracker - [Android] Unity prompts for an update to API Level 36 when API Level 34 is used to build for Android&lt;/p&gt;
&lt;p class=&quot;og-desc&quot; data-ke-size=&quot;size16&quot;&gt;Reproduction steps: 1. Open the attached project &amp;ldquo;SDKProject&amp;rdquo; 2. Select API Level 34 in &amp;ldquo;Project Settings/Player/Other settings/Targ...&lt;/p&gt;
&lt;p class=&quot;og-host&quot; data-ke-size=&quot;size16&quot;&gt;issuetracker.unity3d.com&lt;/p&gt;
&lt;/div&gt;
&lt;/a&gt;&lt;/figure&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;있지도 않은 api 36으로 빌드하려고 하는 버그가 있다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;projectSettings/ProjectSetting.asset 에서 &lt;span style=&quot;background-color: #ffffff; color: #455463; text-align: left;&quot;&gt;AndroidTargetSdkVersion 프로퍼티 값을 34 (설치돼있는 가장 최근 버전) 으로 바꾸기&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <category>프로그래밍/유니티 (unity)</category>
      <author>DevIndie</author>
      <guid isPermaLink="true">https://themestock7.tistory.com/174</guid>
      <comments>https://themestock7.tistory.com/174#entry174comment</comments>
      <pubDate>Sun, 3 Dec 2023 13:01:35 +0900</pubDate>
    </item>
    <item>
      <title>vscode for문 auto complete(자동완성)  안될경우</title>
      <link>https://themestock7.tistory.com/173</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;유니티용 vscode 셋팅 다 끝났다고 가정했을때&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;while 이나 for 문의 자동완성 제안(suggestion)의 우선순위가 이상하게 되어 탭 눌러도 자동완성이 안되는 경우가 있다&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;아래 사진처럼 while 키워드 라고만 뜨는데 자동완성은 두번째의 While loop 라는 메뉴가 해주기 때문에 우선순위 설정이 잘못되어 자동완성을 쓸 수가 없었다.&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignLeft&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-filename=&quot;스크린샷 2023-11-27 오후 12.08.09.png&quot; data-origin-width=&quot;1312&quot; data-origin-height=&quot;278&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/dKE29l/btsATmHiIJD/SMLlczOKzkmlkjh3lxzFK1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/dKE29l/btsATmHiIJD/SMLlczOKzkmlkjh3lxzFK1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/dKE29l/btsATmHiIJD/SMLlczOKzkmlkjh3lxzFK1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FdKE29l%2FbtsATmHiIJD%2FSMLlczOKzkmlkjh3lxzFK1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;534&quot; height=&quot;113&quot; data-filename=&quot;스크린샷 2023-11-27 오후 12.08.09.png&quot; data-origin-width=&quot;1312&quot; data-origin-height=&quot;278&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;해결책은 vscode의 설정(ctrl + , )의 검색창에서 editor.snippetSuggestions 라고 검색하면 나오는 항목에서&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;inline(기본값)으로 돼있는걸 top 으로 바꾸면 된다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;pre id=&quot;code_1701054831786&quot; class=&quot;bash&quot; data-ke-language=&quot;bash&quot; data-ke-type=&quot;codeblock&quot;&gt;&lt;code&gt;&quot;editor.snippetSuggestions&quot;: &quot;top&quot;&lt;/code&gt;&lt;/pre&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;자동완성이 최상단에 위치해있다. 해결 완료&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignLeft&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-filename=&quot;스크린샷 2023-11-27 오후 12.12.13.png&quot; data-origin-width=&quot;1368&quot; data-origin-height=&quot;270&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/yTWwN/btsATQnSm0E/DwnsWP2KWeUMpznvxiOYt1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/yTWwN/btsATQnSm0E/DwnsWP2KWeUMpznvxiOYt1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/yTWwN/btsATQnSm0E/DwnsWP2KWeUMpznvxiOYt1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FyTWwN%2FbtsATQnSm0E%2FDwnsWP2KWeUMpznvxiOYt1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;546&quot; height=&quot;108&quot; data-filename=&quot;스크린샷 2023-11-27 오후 12.12.13.png&quot; data-origin-width=&quot;1368&quot; data-origin-height=&quot;270&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;</description>
      <category>프로그래밍/유니티 (unity)</category>
      <category>Unity</category>
      <author>DevIndie</author>
      <guid isPermaLink="true">https://themestock7.tistory.com/173</guid>
      <comments>https://themestock7.tistory.com/173#entry173comment</comments>
      <pubDate>Mon, 27 Nov 2023 12:13:20 +0900</pubDate>
    </item>
    <item>
      <title>unity) sprite preview 선택창 미리보기 이미지 안뜰때 해결법</title>
      <link>https://themestock7.tistory.com/172</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;이미지 선택창 미리보기에 이미지가 안뜨는 현상이 유니티에 나타나서 매우 불편을 겪던 중&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;구글링하다 우연히 해결책을 발견함. 속이다 시원해서 공유차 올림&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;lt;해결책&amp;gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;1. 프로젝트 뷰에서 아래 이미지처럼 도형 세개있는버튼 클릭 후, Sprite 선택&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignLeft&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-filename=&quot;F1.png&quot; data-origin-width=&quot;687&quot; data-origin-height=&quot;464&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/A26s4/btsAaZmjPyk/iUf3UWXENdwqHJ4S1ERcOk/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/A26s4/btsAaZmjPyk/iUf3UWXENdwqHJ4S1ERcOk/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/A26s4/btsAaZmjPyk/iUf3UWXENdwqHJ4S1ERcOk/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FA26s4%2FbtsAaZmjPyk%2FiUf3UWXENdwqHJ4S1ERcOk%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;687&quot; height=&quot;464&quot; data-filename=&quot;F1.png&quot; data-origin-width=&quot;687&quot; data-origin-height=&quot;464&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;2. 프로젝트 뷰에 나온 Sprite 들 전부선택 ( 컨트롤 + a)&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;- Sprite외에 다른 에셋이 섞이면 안됨(1번을 한 이유)&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;3. 왼쪽 인스펙터에서 점 3개짜리 버튼 클릭 후 Reset&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignLeft&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-filename=&quot;F2.png&quot; data-origin-width=&quot;467&quot; data-origin-height=&quot;672&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bE1Rce/btsAbpSDgoE/LAG0kiGkHYXePkg7zPEif1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bE1Rce/btsAbpSDgoE/LAG0kiGkHYXePkg7zPEif1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bE1Rce/btsAbpSDgoE/LAG0kiGkHYXePkg7zPEif1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbE1Rce%2FbtsAbpSDgoE%2FLAG0kiGkHYXePkg7zPEif1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;467&quot; height=&quot;672&quot; data-filename=&quot;F2.png&quot; data-origin-width=&quot;467&quot; data-origin-height=&quot;672&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;4. 이미지 선택창 띄워보면 모든 이미지가 전부 나타나 있음. 해결!&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;* 주의!!! 대량의 에셋을 한번에 리셋하기 전에 한두개로 꼭 테스트해봐야함. 후회할수 있음&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;출처 및 이미지 출처&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;a href=&quot;https://discussions.unity.com/t/sprite-previews-are-missing-throughout-project/246363&quot; target=&quot;_blank&quot; rel=&quot;noopener&amp;nbsp;noreferrer&quot;&gt;https://discussions.unity.com/t/sprite-previews-are-missing-throughout-project/246363&lt;/a&gt;&lt;/p&gt;</description>
      <category>프로그래밍/유니티 (unity)</category>
      <category>Unity</category>
      <author>DevIndie</author>
      <guid isPermaLink="true">https://themestock7.tistory.com/172</guid>
      <comments>https://themestock7.tistory.com/172#entry172comment</comments>
      <pubDate>Tue, 14 Nov 2023 01:11:12 +0900</pubDate>
    </item>
    <item>
      <title>유니티) admob ad unit doesn't match format</title>
      <link>https://themestock7.tistory.com/171</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;unity에서 애드몹 광고 호출 시 이런 에러가 뜰 경우의 해결법이다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;애드몹에서 생성한 광고와 스크립트에서 사용하는 광고 유형이 다를때 뜨는 에러다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;애드몹 홈피에서는 &quot;보상형 전면광고&quot;를 만들어두고 스크립트에서는 &quot;보상광고&quot;를 호출하는 클래스를 쓰면 안된다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;RewardedAd.Load() 즉, 보상형 광고 클래스를 호출할거라면, 홈피에서 &quot;Reward보상광고&quot;를 만들어야하는 거다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;배너광고를 만들었다면, BannerView 클래스를 호출해야 함&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;홈피에서 만든 광고유형에 맞는 클래스를 이용하면 해결된다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <category>프로그래밍/유니티 (unity)</category>
      <author>DevIndie</author>
      <guid isPermaLink="true">https://themestock7.tistory.com/171</guid>
      <comments>https://themestock7.tistory.com/171#entry171comment</comments>
      <pubDate>Thu, 13 Jul 2023 22:42:59 +0900</pubDate>
    </item>
    <item>
      <title>Github 에러) The remote disconnected. Check your Internet connection and try again 해결법</title>
      <link>https://themestock7.tistory.com/170</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;유니티같이 큰 파일이 있는 프로젝트를 깃헙에 푸쉬할때 문제가 생기는데,&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;터미널 or CMD 로 해당 프로젝트 폴더로 이동 후,&lt;/p&gt;
&lt;pre id=&quot;code_1686730992489&quot; class=&quot;bash&quot; data-ke-language=&quot;bash&quot; data-ke-type=&quot;codeblock&quot;&gt;&lt;code&gt;git config http.postBuffer 524288000&lt;/code&gt;&lt;/pre&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;입력.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;해보고 문제가 해결된다면 글로벌로 설정&lt;/p&gt;
&lt;pre id=&quot;code_1686731042128&quot; class=&quot;bash&quot; data-ke-language=&quot;bash&quot; data-ke-type=&quot;codeblock&quot;&gt;&lt;code&gt;git config --global http.postBuffer 524288000&lt;/code&gt;&lt;/pre&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;이후 다시 Push 시도하면 좀 긴 딜레이가 걸리나 십더니 순간 푸쉬에 성공한다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;a href=&quot;https://stackoverflow.com/questions/15240815/git-fatal-the-remote-end-hung-up-unexpectedly&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;https://stackoverflow.com/questions/15240815/git-fatal-the-remote-end-hung-up-unexpectedly&lt;/a&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;해결이 안되는 경우)&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;github 클라이언트 사용중이라면 Help -&amp;gt; Show log &amp;nbsp;메뉴로 로그를 확인하다보면 여러가지 에러메시지를 볼수있으니 복붙으로 구글링해보자.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <category>프로그래밍/유니티 (unity)</category>
      <category>Unity</category>
      <author>DevIndie</author>
      <guid isPermaLink="true">https://themestock7.tistory.com/170</guid>
      <comments>https://themestock7.tistory.com/170#entry170comment</comments>
      <pubDate>Wed, 14 Jun 2023 17:25:43 +0900</pubDate>
    </item>
    <item>
      <title>unity admob 적용 후 실행시 바로 꺼지는 경우(crash)</title>
      <link>https://themestock7.tistory.com/169</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;애드몹 플러그인 적용 후 바로 꺼지는 경우 logcat 으로 에러메세지를 보다가&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;아래와 같은 메시지가 있는 경우가 있었다. 분명 맞는 광고id 입력했는데?&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;자세히보니 광고id 형식이 다른 것이었다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;앱 ID 형식(뒷부분 물결 문자) : ca-app-pub-3940256099942544&lt;b&gt;&lt;span style=&quot;color: #ee2323;&quot;&gt;~&lt;/span&gt;&lt;/b&gt;3347511713&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;유닛 ID &amp;nbsp;형식 (뒷부분 슬래시 문자): ca-app-pub-3940256099942544&lt;b&gt;&lt;span style=&quot;color: #ee2323;&quot;&gt;/&lt;/span&gt;&lt;/b&gt;3347511713&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;앱ID: 하나의 앱을 상징 ( 안드로이드 마켓 앱, 게임 1개)&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;유닛 ID: 그 앱에서 여러개의 광고 유닛이 존재함 ( 전면광고, 보상광고, 배너광고 등..)&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;유니티 애드몹 플러그인 입력할때(인스펙터에서) 는 앱 ID만 입력해야하고,&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;스크립트 내에서 광고를 열때는 열고자 하는 광고의 유닛ID를 사용해야한다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;처음 해보면 헷갈릴수 있다. (나도 잘못할고있다가 글 수정함)&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;2023/06/05&amp;nbsp;17:39:29.760&amp;nbsp;16702&amp;nbsp;16702&amp;nbsp;Error&amp;nbsp;AndroidRuntime&amp;nbsp;*&amp;nbsp;Invalid&amp;nbsp;application&amp;nbsp;ID.&amp;nbsp;Follow&amp;nbsp;instructions&amp;nbsp;here:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;*&lt;br /&gt;2023/06/05&amp;nbsp;17:39:29.760&amp;nbsp;16702&amp;nbsp;16702&amp;nbsp;Error&amp;nbsp;AndroidRuntime&amp;nbsp;*&amp;nbsp;&lt;a href=&quot;https://googlemobileadssdk.page.link/admob-android-update-manifest&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;https://googlemobileadssdk.page.link/admob-android-update-manifest&lt;/a&gt;&amp;nbsp;*&lt;br /&gt;2023/06/05&amp;nbsp;17:39:29.760&amp;nbsp;16702&amp;nbsp;16702&amp;nbsp;Error&amp;nbsp;AndroidRuntime&amp;nbsp;*&amp;nbsp;to&amp;nbsp;find&amp;nbsp;your&amp;nbsp;app&amp;nbsp;ID.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;*&lt;br /&gt;2023/06/05&amp;nbsp;17:39:29.760&amp;nbsp;16702&amp;nbsp;16702&amp;nbsp;Error&amp;nbsp;AndroidRuntime&amp;nbsp;*&amp;nbsp;Google&amp;nbsp;Ad&amp;nbsp;Manager&amp;nbsp;publishers&amp;nbsp;should&amp;nbsp;follow&amp;nbsp;instructions&amp;nbsp;here:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;*&lt;br /&gt;2023/06/05&amp;nbsp;17:39:29.760&amp;nbsp;16702&amp;nbsp;16702&amp;nbsp;Error&amp;nbsp;AndroidRuntime&amp;nbsp;*&amp;nbsp;&lt;a href=&quot;https://googlemobileadssdk.page.link/ad-manager-android-update-manifest.&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;https://googlemobileadssdk.page.link/ad-manager-android-update-manifest.&lt;/a&gt;&amp;nbsp;*&lt;/p&gt;</description>
      <category>프로그래밍/유니티 (unity)</category>
      <author>DevIndie</author>
      <guid isPermaLink="true">https://themestock7.tistory.com/169</guid>
      <comments>https://themestock7.tistory.com/169#entry169comment</comments>
      <pubDate>Mon, 5 Jun 2023 17:52:50 +0900</pubDate>
    </item>
    <item>
      <title>unity) Exception: Field currentActivity or type signature  not found 해결법</title>
      <link>https://themestock7.tistory.com/168</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;유니티에서 앱 자동업데이트 (AppUpdateManager) 기능 통합하려할때 발생.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;해결책 (solution)&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;필드 초기화에 딜레이를 주면 된다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;The error has disappeared, when I make some delay by coroutine before the initialization. After the loading of the scene completed.&lt;/p&gt;
&lt;pre id=&quot;code_1677483251294&quot; class=&quot;bash&quot; data-ke-language=&quot;bash&quot; data-ke-type=&quot;codeblock&quot;&gt;&lt;code&gt;
Ienumberator Init(){
    yield return new Wait(0.5f);

    AppUpdateManager   aum = new AppUpdateManager();
}&lt;/code&gt;&lt;/pre&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;이 부분을 코루틴으로 wait 딜레이를 줘 씬 로딩완료된 다음 호출하면 에러가 사라진다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;a href=&quot;https://developer.android.com/guide/playcore/in-app-updates/unity?hl=ko&amp;amp;authuser=1&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot;&gt;https://developer.android.com/guide/playcore/in-app-updates/unity?hl=ko&amp;amp;authuser=1&lt;/a&gt;&lt;/p&gt;</description>
      <category>프로그래밍/유니티 (unity)</category>
      <category>Unity</category>
      <author>DevIndie</author>
      <guid isPermaLink="true">https://themestock7.tistory.com/168</guid>
      <comments>https://themestock7.tistory.com/168#entry168comment</comments>
      <pubDate>Mon, 27 Feb 2023 16:34:21 +0900</pubDate>
    </item>
    <item>
      <title>Unity) Admob RewardAd 에서 보상받고 crash 날 때</title>
      <link>https://themestock7.tistory.com/167</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;span style=&quot;color: #ee2323;&quot;&gt;&lt;b&gt;크래시의 원인:&lt;/b&gt;&lt;/span&gt; 애드몹은 유니티 메인 Thread가 아닌 별도의 Thread에서 돌아가기 때문에 Callback에서 TMPro 등 유니티 요소를 건드릴 경우 에러가 뜨며 앱이 꺼진다. 유니티 요소는 메인스레드에서만 건드리는게 원칙(?)이기 때문이다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #ee2323;&quot;&gt;해결책&lt;/span&gt;&lt;/b&gt;: 보상 받는 admob 의 콜백 또는 AdClosed() 콜백에서 바로 건드리지 말고,&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;아래 코드처럼 0.1f 초 딜레이를 준다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;pre id=&quot;code_1677255123358&quot; class=&quot;bash&quot; data-ke-language=&quot;bash&quot; data-ke-type=&quot;codeblock&quot;&gt;&lt;code&gt;// 애드몹 내부의 콜백메서드

void OnAdFullScreenContentClosed(){
      StartCoroutine(GetReward());
}

// 딜레이 줘서 유니티 메인스레드로 합류되도록 
IEnumerate GetReward(){

     yield return new Wait(0.1f);

    // 이후 보상처리 ( 게임 코드)
    popup.gameObject.SetActive(true); // 등등
}&lt;/code&gt;&lt;/pre&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <category>프로그래밍/유니티 (unity)</category>
      <category>유니티</category>
      <author>DevIndie</author>
      <guid isPermaLink="true">https://themestock7.tistory.com/167</guid>
      <comments>https://themestock7.tistory.com/167#entry167comment</comments>
      <pubDate>Sat, 25 Feb 2023 01:13:29 +0900</pubDate>
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